Das Neueste

Jemand verklagt Sony, weil ein PS4-Spiel nicht 1080p ist

 

killzone shadow fall not 1080p 01

Hier wird uns ein weiterer Beweis für die Theorie geliefert, dass zumindest in den USA jede jeden wegen der unmöglichsten Dinge klagt. Eine Anwaltskanzlei reichte gestern eine Sammelklage – Streitwert $5 Millionen – gegen Sony ein, weil der Multiplayer-Modus des PS4-Spiels Killzone: Shadow Fall nicht mit einer „native“ Auflösung von 1080p läuft.

Ja, das stimmt wirklich. In der Klage, die Sie am Ende dieses Artikels lesen können, wird behauptet, dass Sony die Spieler mit dem neuesten Killzone Titel bewusst getäuscht habe, da die Grafik lediglich mit technischen Mitteln auf High Definition hochgerechnet wird, um den subjektiven Eindruck zu erwecken, man spiele ein HD-Spiel, anstatt von Haus aus hochauflösende Grafik zu verwenden.

Um aus der Klage zu zitieren:

2. According to Sony, Killzone was a graphically striking game set in a dystopian future that took full advantage of the PS4's advanced processing power. Sony claimed that the PS4 was so powerful that its featured Killzone video game could display "1080p" multiplayer graphics, a crowning achievement in the video game industry.
3. However, after the game's release, gamers quickly noticed and complained that Killzone's multiplayer graphics were blurry to the point of distraction. The cause of this blurriness went unknown until a well-respected video game website reported that Killzone's multiplayer did not actually provide "1080p" graphics as advertised.
4. Following this discovery, Sony released an official statement on the matter. In it, Sony admitted that it did not in fact design Killzone to display multiplayer graphics in 1080p, but instead used a technological shortcut that was supposed to provide "subjectively similar" results.

Im März erklärte Killzone Entwickler Guerrilla Games, dass eine Technologie namens "temporal reprojection" eingesetzt wird, um das Spiel mit einer Auflösung von 1080p auf die neuen Konsolen zu bringen:

In both SP and MP, KILLZONE SHADOW FALL outputs a full, unscaled 1080p image at up to 60 FPS. Native is often used to indicate images that are not scaled; it is native by that definition.
In Multiplayer mode, however, we use a technique called "temporal reprojection," which combines pixels and motion vectors from multiple lower-resolution frames to reconstruct a full 1080p image. If native means that every part of the pipeline is 1080p then this technique is not native.
Games often employ different resolutions in different parts of their rendering pipeline. Most games render particles and ambient occlusion at a lower resolution, while some games even do all lighting at a lower resolution. This is generally still called native 1080p. The technique used in KILLZONE SHADOW FALL goes further and reconstructs half of the pixels from past frames.

Edelson LLC hat außerdem Sammelklagen gegen Sega/Gearbox wegenr Aliens: Colonial Marines, gegen Zynga wegen der Weitergabe von Nutzerdaten an Werbefirmen und gegen EA wegen gebrochener Versprechen im Zusammenhang mit Battlefield 3 eingereicht.

"Temporal reprojection is 'not native' 1080p", heißt es in der Klage. "Rather, and by Sony's account, it is just another form of interpolation... Sony has not added any disclosure to the game's packaging regarding temporal reprojection, does not mention 22temporal reprojection anywhere on the ShadowFall Killzone.com website, and has not altered the game's consumer-facing technical specifications."

In der Klage wird argumentiert, dass folglich die Angaben auf der Verpackung von Killzone die Konsumenten täuschen

Dieser Teil der Klage, der die Qualen des Klägers Douglas Ladore schildert, ist ziemlich witzig:

49. On or about May 3, 2014, Plaintiff Ladore purchased Killzone for $49.99 from a local Best Buy.
50. Before deciding to purchase Killzone, Plaintiff visited several websites that contained the representations disseminated by Sony—i.e., that Killzone would provide native "1080p" multiplayer graphics.
51. Relying on those reports, Plaintiff chose to purchase the Killzone video game using Best Buy's "free store pickup" service. Thus, Plaintiff reserved a copy of Killzone on Best Buy's website and traveled to a local Best Buy store to complete his purchase.
52. Before completing his purchase, and while still at his local Best Buy retail store, Plaintiff examined the Killzone retail packaging and confirmed that Killzone would deliver an unrestricted 1080p graphics resolution. The relevant part of that packaging was identical to that shown in Figure 1 above. Relying on that on-box representation—which echoed the reports he had read online—Plaintiff completed his purchase and took his copy of Killzone home.
53. Plaintiff Ladore relied on Sony's on-box representation that Killzone would deliver 1080p graphics resolution. Because Plaintiff owns a television capable of rendering a 1080p resolution, Plaintiff's television was capable of rendering Killzone's graphics (in both single and multiplayer modes) at a 1080p resolution.
54. After opening Killzone's packaging (thus rendering the game un-returnable) and playing the game, Plaintiff realized that the game's multiplayer graphics were not the "1080p" graphics that Sony advertised. Instead, Plaintiff noticed that Killzone's multiplayer graphics were blurry and did not appear to be rendering at a native 1080p resolution.
55. Had Plaintiff known that Killzone's multiplayer mode was not running at a graphics resolution of 1080p, he would have not have purchased Killzone at all, or would have paid substantially less for it.

Sony hat zu dieser Klage bisher nicht Stellung genommen. Sie können die komplette Klage hier lesen:

sony-case

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