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Capcom versucht, Street Fighter V zu verbessern

 

street fighter 5 fixes 01

Die ersten 24 Stunden nach dem Verkaufsstart von Street Fighter V liefen bei weitem nicht so problemlos ab, wie man sich das bei Capcom erhofft hatte, weshalb sich der Entwickler gezwungen sah zu versichern, dass man bereits unter Hochdruck daran arbeitet, die Spielerfahrung zu verbessern.

Langsames Matchmaking, willkürliche Unterbrechungen der Verbindungen und Ausfälle von Servern sind nur einige der Probleme, mit denen die Spieler zu kämpfen haben, die sich am neuesten Teil der erfolgreichen Kampfspielserie erfreuen möchten. In einem gestern veröffentlichten Update sagt der Entwickler/Publisher, dass Verbesserungen/Problembehebungen für PC und PS4 veröffentlicht wurden:

Network / server-side issues (PC & PS4):

  • Online connectivity - login and intermittent connectivity issues should be less frequent as the service stabilizes now that all platforms and regions have launched.

  • Matchmaking issues – the issue should be fixed now as the team identified the root cause and have implemented a server side fix few moments ago. Please checkmobile.twitter.com/sfvserver for the latest updates and server status

  • Fighter ID corruption - a small number of PC users have reported their Fighter ID getting corrupt after account registration. We’re aware of this issue and will have a fix in place shortly to prevent this from happening further.

PC-specific issues:

  • Game boot-up/crashing issues - some of these issues may be attributed to certain Anti-Virus software preventing the game executable from launching due to a false-positive error. We recommend users add StreetFighterV.exe and/or the game installation directory to the exclusion list to prevent this issue.

  • There are other non-reproducible crashes or stability issues that we’ll be looking into. We appreciate if you can continue sending feedback through the official Steam Bug Reporting thread with as much details as possible so that we can attempt to reproduce and fix the issue.

  • Feature asks (PC):

  • Native DirectInput support - this was one of the more consistent requests we’ve received from the PC community. We realize many fans prefer to use their existing PS3/PS4 compatible Arcade Sticks on PC which are DirectInput-based, so we are actively looking into adding this feature in an upcoming patch. In the meantime, players can use popular XInput remapping tools such as theX360CE[www.x360ce.com].

  • Expanded key re-binding functionality - we are also looking into expanding key binding option to allow customers to freely map keys beyond the default B/N/M/,/H/J/K/L keys.

  • In-game language options - the currently set language is based on the Operating System’s UI language. We are looking into adding language options via the Steam client launcher in an upcoming patch.

  • Resolution Switching – current design requires users to cycle through each in-between resolution setting in order to arrive at a resolution of their choice. We’ll look into making this process much simpler and less time consuming in the future.

  • Lastly, we’ll provide another round of updates shortly, as soon as we have a solid timeline for when these feature additions will be ready. Please stay tuned!

Ich habe einige der Probleme von Street Fighter V selbst erlebt. Das Spiel stürzte immer wieder ab, während ich Battle Lounges browste, und einige Male wurde ich ohne Erklärung von Servern geschmissen. Machen Sie in den Kommentaren Ihrem Unmut Luft, wenn Sie ähnliche Probleme mit dem Spiel hatten.

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