Viele waren überrascht, heute zu erfahren, dass weltweit schon mehr als 1,5 Millionen Kopien von Dark Souls abgesetzt werden konnten. Gelobt sei die Sonne! Gleich auf die freudige Nachricht folgt die Bekanntgabe von Patch 1.04 – damit werden einige sehnlichst erwartete Verbesserungen Wirklichkeit.
Die Verzögerungen bei den Angriffs-Animationen werden beseitigt, die Lock-ons angepasst, die Shopinventare erweitert und noch vieles mehr geändert und verbessert. Außerdem hat es den Anschien, als sollten wir bald sehen können, wie viele Seelen notwendig sind, um einen Level aufzusteigen, was wirklich hilfreich wäre.
Der Patch steht in Japan schon zur Verfügung, bei uns habe ich ihn noch nicht bemerkt.
Hier ist die Liste der Änderungen:
Patch 1.04
- Some magic effects have been revised. (Magic Shield, Greater Magic Shield, Tranquil Walk of Peace, Ring of Fog, Iron Flesh)
- Elemental enhanced and Stat enhanced weapons have been rebalanced.
- Some slight adjustments have been made to other weapons, equipment, and magic. (Pyromancer's Flame's magic adjustment)
- Matching and multiplayer conditions have been adjusted.
- Defeating a boss in multiplayer will now reward the host with the full amount of souls from the boss.
- When failing to invade a player's world using the Cracked Red Eye Orb, the item will no longer be used up.
- Adjustments to the amount of souls dropped by enemies.
- Adjustments to the item drops from enemies.
- Some bosses will drop Humanity and Homeward Bones now.
- Increased Drop rates for certain Covenant items and Equipment Enhancement materials which had extremely low drop rates.
- Adjusted the Item Discovery increase rate which scales with Humanity levels.
- Item lists in shops have been adjusted. (Bottomless Box added to Male Undead Merchant. Bunch of arrows added to Female Undead Merchant, Andrei, Domnhall, Giant Blacksmith, and Vamos. Domnhall will sell the Master Key after he moves to the Firelink Shrine. Giant and Vamos both sell the various equipment boxes. Giant sells a bunch of shards now. Vamos sells Titanite Shards. Ingward sells Transient Curse.)
- The amount of Faith required to join the Sunlight Covenant is now 25 instead of 50. The formula for reducing it with multiplayer remains the same.
- Paying for your sins is now cheaper. The formula is Level x 500 souls, instead of Level x 2000 souls previously.
- Equipment Weight adjustments.
- Lock-on behavior has been adjusted.
- Fixed certain cases of game freezing.
- Changed the way souls are displayed in the Level Up Menu.
- Fixed the exploit with infinite weapon/magic usage.
- Fixed the 1 second delay during certain attack animations.
- Fixed the bug where Solaire isn't in New Game+.
- Fixed the shard bug with Frampt which took away all your shards if you had more than 99.
- Fixed getting stuck in certain parts of the map, being unable to progress.
- Changed some English text in the game to be consistent with corrections made in the overseas version of the game.
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