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Mass Effect 3: Der frühere Lead Writer der Serie enthüllt die ursprünglichen Ideen fürs Ende

 

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Das ultimative Ende der Mass Effect Trilogie war bekannterweise... kontrovers. Nun sprach Drew Karpyshyn, der Lead Writer von Mass Effect und Mass Effect 2, offen über seinen ursprünglichen Plan für den Abschluss der Trilogie. Er macht auch von der Phrase “techno-science magic reasons” Gebrauch, die ich absolut toll finde.

In einem Gespräch mit VGS enthüllte Karpyshyn Details des von ihm geplanten Endes, das, wie er selbst zugibt, noch nicht „wirklich ausgefeilt war“. Der Plot hätte sich um Dark Energy (Dunkle Energie), etwas, das in Mass Effect 2 erwähnt, aber nicht weiter ausgeführt wurde.

“Dark Energy was something that only organics could access because of various techno-science magic reasons we hadn’t decided on yet“, sagte Karpyshyn. “Maybe using this Dark Energy was having a ripple effect on the space-time continuum.

“Maybe the Reapers kept wiping out organic life because organics keep evolving to the state where they would use biotics and dark energy and that caused an entropic effect that would hasten the end of the universe. Being immortal beings, that’s something they wouldn’t want to see.

“Then we thought, let’s take it to the next level. Maybe the Reapers are looking at a way to stop this. Maybe there’s an inevitable descent into the opposite of the Big Bang (the Big Crunch) and the Reapers realise that the only way they can stop it is by using biotics, but since they can’t use biotics they have to keep rebuilding society – as they try and find the perfect group to use biotics for this purpose. The Asari were close but they weren’t quite right, the Protheans were close as well.

“Again it’s very vague and not fleshed out, it was something we considered but we ended up going in a different direction.”

Karpyshyn verließ BioWare kurz vor der Veröffentlichung von Mass Effect 2. Bei Mass Effect 3 war Mac Walters als Lead Writer im Einsatz. Dennoch verteidigt Karpyshyn das echte Ende der Serie und weist darauf hin, dass seine geplante Version vermutlich ebenso viele Spieler enttäuscht hätte.

“I find it funny that fans end up hearing a couple things they like about it and in their minds they add in all the details they specifically want. It’s like vapourware – vapourware is always perfect, anytime someone talks about the new greatest game. It’s perfect until it comes out. I’m a little weary about going into too much detail because, whatever we came up with, it probably wouldn’t be what people want it to be.”

All diese “techno-science magic” scheint ziemlich weit hergeholt zu sein, doch die Ideen wurden sogar noch verrückter:

“Some of the ideas were a little bit wacky and a little bit crazy. At one point we thought that maybe Shepard could be an alien but didn’t know it. But we then thought that might be a little too close to [Knights of the Old Republic character] Revan.”

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