Diejenigen, die das Glück hatten, mit Sonys neuester Videospielkonsole, der PS4, herumzuspielen, erfreuten uns mit Berichten von ihren Erfahrungen und teilten ihre Meinung über Sonys neueste große schwarze Box mit allen, die sie noch nicht ausprobieren durften. Aber was ist mit den Entwicklern? Also mit jenen, die die Software machen, an der wir uns erfreuen sollen? Was denken sie?
Es dauert noch etwas mehr als zwei Monate, bis Sonys nächster großer Wurf in den Handel kommt – oder richtiger, 2 Monate, bis die „Ausverkauft“ Schilder die Regale schmücken, auf denen die PlayStation 4s stehen sollten -, weshalb Weekly Famitsu nun einige bekannte Entwickler, die derzeit an Spielen, die für die PS4 erscheinen sollen, arbeiten, fragte, was sie von Sonys neuer Konsole halten.
Shinji Mikami (The Evil Within)
Gibt es etwas Besonderes, das Sie mit der PS4 Version von The Evil Within erreichen konnten?
I believe [the PS4] has allowed me to focus on the details. By piling up individual bits of 'it can do this,' 'it can do that,' the overall visual grade has increased. Details and reality are important for the horror genre. Even in a fictitious world, if you show visuals with reality in them, you begin to think that 'such a world is possible.' I feel that the next-gen hardware has raised the bar on expression in this respect.P
Ist es leicht, für die PS4 zu entwickeln?
To be honest, we're still finding our feet with it. It's no longer the era where you can understand a piece of hardware by making just one game for it, so I think we'll come to see its merits as we grow accustomed to developing for it.P
Sind Sie von irgendwelchen Features oder Spezifikationen der PS4 besonders beeindruckt?
Actually, I haven't fully grasped [the PS4's specs]. In this day and age, for me, the evolution of engines and dev tools is more important to the development side than the evolution of the hardware. Naturally, the hardware has advanced a lot and as a frame is superb. But the important part is the engine and tools. And in the end, the most important part is the human element and the quality born from the developers. These days, because of the advancement of hardware, the development environment and skills are put into question. In that manner, it's become much harder.
Naoki Yoshida (Final Fantasy XIV)
Gibt es etwas Besonderes, das Sie erreichen konnten, weil Sie eine PS4 Version von Final Fantasy XIV entwickeln?
As an MMORPG, Final Fantasy XIV is a world shared by thousands of players, and by seeing numerous high-quality characters on the screen at the same time, you can really come to understand how fun it is. The PS4 is a high-spec machine so we're making use of its abilities to their full extent in the number of displayable characters and the individual quality of the character models.
Welcher Aspekt der PS4 begeistert Sie am meisten?
Definitely the high memory capacity. It's a never-ending battle with memory capacity for us, so having that is a big relief. Of course just because it's a relief doesn't mean things are easier. By increasing the memory, the freedom of design and expression increases. Characters and maps can be displayed in high quality. The SHARE button, the remote play capabilities, and the companion apps all allow for more freedom. It feels like the PS4 is saying to us, 'I've prepared an amusement park for you. Here is some equipment, too. How you put it all together and what you express is up to you.' So the next thing for us is to squeeze out an idea. In that way, the PS4 has made things easier but also challenges us.
Mark Cerny (Knack)
Was hat sich bei der Entwicklung für die PS4 gegenüber der Entwicklung für vorherige Hardware verändert?
Making a test program and trying it out on the PS4 is easy. [Knack] requires physics calculations for 5,000 individual parts. With previous hardware, making a program for such calculations would have been extremely time consuming, but with the PS4, it's relatively easy and allowed us to simply 'make it and try it out.' You have an idea, you try it out, and if it's good, you keep it, if it's not, you think of something else. This cycle has been accelerated as a result. By shortening this cycle, I believe PS4 games can be richer. P
Die PlayStation 4 kommt am 15. November in den Handel. Zumindest im Westen. Der japanische Veröffentlichungstermin steht noch nicht fest.
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