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Halo 4: Neue Details zum Forge Modus

 

halo 4 forge modus news 01

Im Rahmen der Rooster Teeth Expo in der vergangenen Woche wurde neue Details zum Forge Mode, dem Level-Editor von Halo 4, bekannt. Jessica Shea, die Community Managerin von 343 Industries, nahm zu einige wichtigen Fragen Stellung.

So erklärte sie etwa den Umfang des Editors:

„The environments will be large enough to accommodate just about any design you can think of, from a Lockout remake to a sprawling racetrack. There will be rolling hills, flat, sterile spaces, big, flat indoor areas and everything in between.

„The difference is that we’ll use more than one environment – an aesthetic – rather than a giant contiguous space like Forge World. There will also be HUGE FLAT JUMBO Coliseum “walls” that you can instantly place as enormous floor tiles (or walls). All the spaces are being designed with flexibility and performance in mind.”

Besonders die neue Lighting Engine (Beleuchtung) sollte für Furore sorgen:

„The inclusion of a new lighting engine and some unique palettes will make things look more varied and connected. Some simple examples – you can make Lockout and The Pit with relative ease and plenty of room. If you want to do something giant and meandering, you’ll have to incorporate some of the environments existing features (hills, cliffs etc).

„We’ll reveal more about the environments later, and while you won’t be able to make a literal night time version, there will be an element that will enable a starkly different look than the bright daytime maps you’re used to – and the addition of proper lighting and shadowing on and in objects will make a radical difference.”

Ich liebe Level-Editoren – sie sind einer der Hauptgründe, warum ich am liebsten auf dem PC spiele. Es sollte auch mehr wirklich brauchbare Level-Editoren auf den Konsolen geben.

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